Creatures!
Creatures are the most important cards in the game! They make up the core part of your deck. You can't play without 'em!
Creatures have some very important stats on them, so let's jump into that first and foremost.
Frafdo, an Overworld Creature |
Next is the picture of the card, it's pretty, but it doesn't do anything.
Right below the picture is a bar that gives the creatures... type? I guess would be the best way to describe it. You might not be able to read it, but Frafdo's says "Creature- Overworld Caretaker. This can affect many things, attacks, battlegear, mugic, even locations.
The most important stuff is at the bottom of the card. On the left side are 4 numbers, each number is this specific card's value for the 4 different disciplines. In order from top to bottom is the
Courage (a red heart)
Power (a yellow lightening bolt)
Wisdom (a blue eye)
Speed (a green arrow... thing)
These attributes affect and are affected by a LOT of different things, battlegear, mugic, attacks, locations, other creatures.
Nauthilax, an Underworld Creature |
Next to the stats is the box containing all of the creatures special abilities (the specifics of which will be talked about later)
Next to the abilities box is the elements which the creature possesses. Frafdo has no elements (none are colored in) while Nauthilax has the element of water, meaning water attacks do more damage when he uses them.
*Important*
Under the elements is the energy box. This is that specific scan of the creature's health. That means that 2 of the same card (2 Nauthilax's for instance) may have different energy and discipline scores. This is one of the coolest parts of Chaotic! You can have 2 cards that are the same creature, but one is vastly superior to the other.
Right of the energy is the code that you use to get that specific card into your online collection, pretty straightforward.
Lastly is the mugic counters. This is how many mugic (points, sorta) the creature can use to pay for certain abilities and mugic. We'll get into that later.
Mahrrant, a Danian Creature |
Their are 5 different tribes that a creature can come from that each have their own strengths, weaknesses, and strategies.
1. The Overworld: Shown by the blue colored cards, like Frafdo. The Overworlders are generally considered "the good guys" which is kind of unfair, but whatever. Overworlders tend to use the elements of water and earth more than anything else and tend to favor high wisdom and courage discipline scores. There are obviously Overworlders that use fire and air and there are Overworlders that favor power and speed. I'm just saying that most seem to follow that trend.
2: The Underworld: Shown by the red colored cards, like Nauthilax. The Underworlders are generally considered "the bad guys" because they are more confrontational than the Overworlders. Underworlders tend to favor the element of fire and tend to favor the discipline of power.
3: The Danians: Shown by the brown colored cards, like Mahrrant. The Danians are basically an ant hive. they are very reliant on being in a group, an ability called the Hive (more on that later) The Danians are like the Overworlders, tending to favor earth and water and courage and wisdom (courage especially).
4: The Mipedians: Shown by the sandy yellow colored cards, like Ailav. The Mipedians are the lizard creatures. They tend to favor the element of air and tend to favor the discipline of speed. The Mipedians are more reclusive creatures that tend to be fairly strong by themselves, but more on that later.
5: The M'arrillians: The fifth and final tribe are the M'arrillians. They are shown in greyish boxes and have a spiral icon in the top left corner. M'arrillians are interesting in that they focus a lot on controlling other tribes (Brainwashing) to achieve victory. Aa'une, the M'arrillian posted here, is the leader of the M'arrillians and one of the rarest cards out there.
The next blog will go more in depth on attack cards.
2: The Underworld: Shown by the red colored cards, like Nauthilax. The Underworlders are generally considered "the bad guys" because they are more confrontational than the Overworlders. Underworlders tend to favor the element of fire and tend to favor the discipline of power.
3: The Danians: Shown by the brown colored cards, like Mahrrant. The Danians are basically an ant hive. they are very reliant on being in a group, an ability called the Hive (more on that later) The Danians are like the Overworlders, tending to favor earth and water and courage and wisdom (courage especially).
Ailav, a Mipedian |
4: The Mipedians: Shown by the sandy yellow colored cards, like Ailav. The Mipedians are the lizard creatures. They tend to favor the element of air and tend to favor the discipline of speed. The Mipedians are more reclusive creatures that tend to be fairly strong by themselves, but more on that later.
5: The M'arrillians: The fifth and final tribe are the M'arrillians. They are shown in greyish boxes and have a spiral icon in the top left corner. M'arrillians are interesting in that they focus a lot on controlling other tribes (Brainwashing) to achieve victory. Aa'une, the M'arrillian posted here, is the leader of the M'arrillians and one of the rarest cards out there.
The next blog will go more in depth on attack cards.