Sunday, May 7, 2017

Overworlders: The "Good Guys"


Maxxor (DoP), leader of the Overworld


OVERWORLDERS
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A Basic Introduction to the Tribe:
So Overworld creatures are the one's in blue.
      The Overworld typically represents wisdom, courage, and honor, like Maxxor here, however, just like in real life, you gotta take the good with the bad. That's one thing that always interested me about the story of Chaotic was the "realness" of the characters, while in a normal children's show, you'd have the good guys, the Overworlders, and the bad guys, the Underworlders, Chaotic was actually much more nuanced than that.
     Take Maxxor for instance, he's the leader of the Overworlders and, while he's viewed as the "good guy" by most, in reality, his goal is to secure the safety and prosperity of the Overworlders, and nobody else, this led him to making some decisions that endangered a lot of non-Overworlders. There
were times when he was frightened, tired, unsure, etc., things that
aren't typically associated with the "hero". But that's because he's
not the hero. There is no hero, there are only "people" living their
lives and trying to protect and serve those that they want to
protect and serve.

Intress, Maxxor's right-hand
       Anyways, now that I have that little spiel out of the way about more of the characters of Chaotic in general, more specifically, the Overworlders!!!

      The Overworld is well grounded in all elements, however Fire, Earth, and Water are definitely more prevalent than Air.

      Typically, Overworlder's favor wisdom, but you will find creatures that have excellent values for any of the 4 stats in the Overworld pool. Creatures like Gespedan (Speed), Velreth (Power), and Frafdo (Courage) are good examples of this.

Rellim, an Overworlder with Support







OVERWORLD ABILITIES

1) Support:
The support ability is pretty uniquely Overworld                     ability. It's a simple one, too, from the original                         Dawn of Perim set. Essentially the creature gains                   the specified stat by the specified number for each                   creature of the same tribe that the creature is                             directly next to, as long as you control that                               creature.

This stat boost affects the creature at all times and                   changes fluidly. Meaning that if an Overworld is                     next to Rellim, Rellim gains 5 Courage, but if that creature attacks an opponent creature who isn't next to Rellim, Rellim no longer has that stat boost.
Lomma, an Overworlder with Defender

2) Defender:
     While not exclusive to Overworlders, the Defender ability is a very Overworld ability. Defender allows you to substitute the creature with Defender to fight in place of an adjacent creature for combat. Often Defender comes with a qualifier, like Defender: Water, or Defender: Noble, meaning the creature with Defender, can only use that ability to switch places with an adjacent creature who satisfies that qualifier.

     This ability serves excellently to protect your squishier creatures or to put your opponent in a position that they didn't anticipate.








While not a comprehensive guide on all of the Overworlder's abilities (since a lot of tribes share abilities and a lot of creatures have abilities that are unique to them), I hope it serves to give a good idea as to the general way Overworld creatures and decks utilizing them tend to operate.

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